Video Machines for Sale

Battle Shark  1989 
Taito  1 Players

Battle Shark: is a first person shoot 'em up arcade game released in 1989 by Taito. The player looks through a submarine periscope in order to destroy enemies, featuring simulated damage whenever the player gets hit by either an enemy torpedo or a missile.The player starts off with a limited amount of torpedoes, which slowly replenishes itself, so players must shoot accurately. Power-up targets appear throughout the games, which can increase the player's supply of torpedoes, repairs damage or add extra firepower in addition to the torpedoes. At the end of each stage, the player faces off against a Boss character.


Story: The story in Battle Shark involves a third world war (World War 3 or WWIII). According to the description in the game's attract mode introduction, "extremely brutal fighting has been taking place on land, and now the battlefield is expanding into the oceans."Peace negotiations, the fictional allies then discover, are an enemy trap, and that the enemy has actually been buying time to create an underwater fortress at the bottom of the sea.So then, Battle Shark, with its driver, a dedicated navy soldier ("Let's get to work, Battle Shark!!"), must fight its way through hordes of enemy submarines, boats, and vehicles to track down the fortress, and ultimately destroy it for good.

Beast Busters   1989  
SNK   3 Players

Beast Busters: is a rail shooter arcade game released by SNK in 1989. This was the final arcade game released by SNK prior to the Neo Geo.


Story: In the game, players control one of three militiamen named Johnny Justice, Paul Patriot and Sammy Stately, who must shoot their way out of a city that has been invaded by the undead. The original arcade machine allows for up to three players to play the game at the same time. Guns are mounted to the machine and look like machine guns. Players can earn a number of power-ups through the course of each stage to aid them in battle such as rockets, grenades, armor, health packs, and ammo.


The game has seven sections for players to shoot their way through. In between stages players are shown cutscenes explaining the events of the zombieinfestation that has overtaken the city. Each stage has a sub boss as well as an end boss to defeat, all of which have 2 forms to defeat. The game was known for having unusual bosses, such as a zombie punk who mutates into a dog, or a jeep which starts coming to life. One stage ends with the militiamen having to rescue a female CIA agent from that stage's boss.


The game drew comparisons to Operation Thunderbolt, Line of Fire and SNK's own Mechanized Attack. Advanced Computer Entertainment reacted positively to the game's horror theme and story, calling it Operation Wolf meets Splatterhouse.


According to Paul Theroux, Michael Jackson owned a Beast Buster arcade machine and frequently took it with him on tour via cargo plane.

AmeriDarts   1989
Ameri  4 players

AmeriDarts is a darts arcade game released by Ameri in 1989 with trackball controles.

There are five different game variations:

  • Flash (A Bull's Eye Game)

  • Sector Shoot-Out (a numbered target game)

  • 301 (the traditional darts game)

  • High Score

  • Cricket.










Lethal Enforcers II  -
Gun Fighters              1986 
Konami   2 Players 

Lethal Enforcers II: Gun Fighters: is a 1994 arcade and prequel to the original Lethal Enforcers. In contrast with the first game's modern law enforcement theme, Lethal Enforcers II takes place in the American Old West.


Story: The object in the game is to shoot outlaws in order to eradicate crime from a stereotypical Old West town. At the beginning of the game, three to five life units are available. In the arcade version, more can be purchased by inserting additional coins. Life units are also awarded based on how many points the player scores while playing the game. Every time the player is shot or an innocent townsperson or lawmen is shot, one life unit will be lost. The game ends when all life units are gone, but continue play is available.

Lethal Enforcers 2 has five stages: "The Bank Robbery", "The Stage-Holdup", "Saloon Showdown", "The Train Robbery", and "The Hide-Out". During each stage, the player must shoot the armed outlaws without harming any innocent townsfolk or fellow lawmen. One shot is enough to kill most enemies. At the end of each stage, a boss must be killed in order to complete the stage. Just like the original game, a dip switch setting in the arcade version allows operators to let players progress through the stages in a linear fashion ("arcade mode") or select individual stages ("street mode"), including the between level target practice stages.


Weapons: The player's gun (a six-shooter) can carry up to six bullets. To reload, the player must aim the lightgun away from the screen and pull the trigger. Additional weaponry can be found throughout the game that will give the player better firepower: .50 caliber Sharps, rifles, double rigs, shotguns, Gatling guns, and cannons. The Gatling guns and cannons can each be used only once but the other four weapons can be reloaded the same way as the regular gun. If a player is shot while in position of one of those weapons, the weapon is lost and the player will return to the regular gun.


Ranks:There are different ranks that the player can attain, depending on how well the player performs. The ranks are: Posse, Deputy, Sheriff, Deputy Marshal and U.S. Marshal. When the game begins, the player's rank is Posse, and after each stage the player will be promoted, provided they have not killed any innocents. If the player has killed innocents on any stage, they will either maintain their rank or will be demoted. The accuracy for each stage corresponds to the given rank. 60%–69% will earns Deputy rank. From 70%–79% is Sheriff. 80%–89% is Deputy Marshal and 90% or above is U.S. Marshal.

Arkanoid  1986  
Taito  1 Player

Arkanoid: is an arcade game developed by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by addingpower-ups, different types of bricks, and a variety of level layouts. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes.


Story: The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.


At round 33 the final stage, the player will take on the game's boss, "DOH", a head resembling moai. Once a player reaches round 33, he must defeat DOH with his remaining extra lives because there are no continues on the final round. 

Centipede   1980  
Atari    1 Player

Centipede: is a vertically oriented shoot 'em up arcade game produced by Atari, Inc. in 1980. The game was designed by Ed Logg and Dona Bailey. The player defends against centipedes, spiders, scorpions and fleas, completing a round after eliminating the centipede that winds down the playing field.


Story: The player is represented by a small, "somewhat humanoid head" at the bottom of the screen. The player moves the character about the bottom area of the screen with a trackball and fires laser shots at a centipede advancing from the top of the screen down through a field of mushrooms. Shooting any section of the centipede creates a mushroom; shooting one of the middle segments splits the centipede into two pieces at that point. Each piece then continues independently on its way down the board, with the first section of the rear piece becoming a new head. If the head is destroyed, the section behind it becomes the next head.


The centipede starts at the top of the screen, traveling either left or right. When it hits a mushroom or the edge of the screen, it drops one level and switches direction. Thus, more mushrooms on the screen cause the centipede to descend more rapidly. The player can destroy mushrooms by shooting them, but each takes four hits to destroy.


If the centipede reaches the bottom of the screen, it moves back and forth within the player area and one-segment "head" centipedes are periodically added. This continues until the player has eliminated both the original centipede and all heads. When all the centipede's segments are destroyed, a new centipede forms at the top of the screen. Every time a centipede is eliminated, however, the next one is one segment shorter and is accompanied by one additional, fast-moving "head" centipede.


The player is also menaced by other creatures besides the centipedes. Fleas drop vertically, leaving additional mushrooms in their path; they appear when fewer than five mushrooms are in the player movement area, though the number required increases with level of difficulty. Spiders move across the player area in a zig-zag fashion and occasionally eat some of the mushrooms. Scorpions move horizontally across the screen and poison every mushroom they touch, but these never appear in the player movement region. A centipede touching a poisoned mushroom hurtles straight down toward the player area, then returns to normal behavior upon reaching it.


A player loses a life when hit by a centipede or another enemy, such as a spider or a flea, after which any poisoned or partially damaged mushrooms revert to normal. Points are awarded for each regenerated mushroom.

© Copyright 2013 Wild Card Amusements

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